![]() Now the sound effects are separated into TBMWave component, which allows many buttons to be customized at once ! Now the good part is that the sound can be part of the executable or not and the decision can be made depend of the size of the. Many nice options and custom sounds effects. Unfortunately due to linker bugs C++ Builder 20 are not supported.ĬB3, CB4, CB5, CB6, CB2006, CB2007, CB2009, CB2010īutton which can have any shape. 2 seconds after clicking on a media file and the file will be played inside the preview area in case it is a movie, or in case of sound you will hear it.ĭrop it inside your application and enjoy fast end easy media file selection. Open and SaveAs dialogs with media preview. NOW SUPPORTS Delphi XE and XE2, 32 and 64 bit! Thanks to Karsten Lehnart there are some fixes and improvements in the Delphi version. Thanks to Mauro Venturini now there is a Delphi version of the BMSpinEdit component available :-). Looks very much alike the edit boxes in PaintShopPro and some other similar programs. The BMSpinEdit component has a guage under the edit box, and shows a track bar when pressing the button next to it. Just set couple of therads to point to one and the same group and you can control and monitor all of them. Then start C++Builder, go to the editor and click Ctrl+B.ĭ5, D6, D7, D2005, D2006, D2007, D2009, D2010, DXE, DXE2, DXE3, DXE4, DXE5, DXE6, DXE7, DXE8, 10 Seattle, 10.1 Berlin, 10.2 Tokyo, 10.3 Rio, 10.4 Sydney, 11 Alexandriaĭo you need to write a multithreaded application? Are you annoyed of writing lines and lines of code for thread synchronization and CriticalSections for data protection? Would you believe that the thread is just a click away? Well here it is, the TBMDThread is a native VCL component implementing everything you need to create the thread and the synchronization by just dropping the component on the form. Here is the solution.ĭownload the updated version of the BufferListExpert and copy it to your C++Builder/Bin directory. Click Ctrl+B and you will see what I mean. Then start Delphi, go to the editor and click Ctrl+B.Ĭan your C++ Builder show you the opened files in a nice easy to use form ? Well, kind of. Here is the solution.ĭownload the updated version of the BufferListExpert and copy it to your Delphi/Bin directory. DownloadĪllows viewing the content of a bitmap in the debugger.Ĭan your Delphi show you the opened files in a nice easy to use form ? Well, kind of. In addition, you can force repainting by calling Invalidate, as the StyleChanged method does.Experts are wizards that enhance your productivity with the Delphi and C++ Builder IDE's. Controls are painted when they first appear or when a window in front of them goes away. ![]() Paint is called whenever the control needs to update its image. X=Y=0 // save smallest for circles/squaresĬase sstRoundRect: // draw rounded rectangles and squaresĬase sstCircle: // draw circles and ellipses ![]() Pen := FPen Ĭanvas->Pen = FPen // copy the component's penĬanvas->Brush = FBrush // copy the component's brush Then write the method in the implementation part of the unit: Write the Paint method in the implementation part of the unit.įor the shape control, add the following declaration to the class declaration:Ĭlass PACKAGE TSampleShape : public TGraphicControl.Add Paint to the component's declaration.Overriding the Paint method requires two steps: Adjust coordinates so that squares and circles use the same width and height.Use the pen and brush selected by the user.The Paint method for the shape control needs to do several things: The abstract type TGraphicControl defines a method called Paint that you override to paint the image you want on your control. ![]() The essential element of a graphic control is the way it paints its image on the screen. Go Up to Creating a graphic component Index ![]()
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